Zu＊erberg began using computers and writing software in middle school. His father taught him Atari BASIC Programming in the 1990s, and later hired software developer David Newman to tutor him privately. Zu＊erberg took a graduate course in the subject at Mercy College near his home while still in high school.
ジョブズも小中高時代に個人で電子回路を作り、ジョブズが子供時代にヒューレット・パッカードから、周波数カウンタープロジェクトのために電子部品を発注しようと したところ、部品工場でのサマージョブをオファーされ、そこで技術的経験を得たのは有名だ。Homestead High Schoolでの電子回路開発の逸話も有名だし、ヒューレット・パッカードとの12歳での製品レベルの物作りの質を体験、さらに親による妥協を一切せず 自らに対してだけは嘘をつくなという道徳意識による強い教化、アタリでの基盤テストからApple Iでの基盤と妥協を許さないテストによる貢献と献身は 基本的にジョブズのバックボーンになっていると分析されている
Unreal Engine 1 Development of the first generation Unreal Engine was carried out by the founder of Epic Games, Tim Sweeney. Inspired by "John Carma＊'s pioneering programming work on Doom and Quake", Sweeney started the engine in 1995 for the production of a game that would later become known as Unreal, a first-person shooter set in a medieval world with alien elements. After years in development, it debuted with the game's release in 1998, although licensees such as MicroProse and Legend Entertainment had possessed the technology much earlier, with the first licensing deal taking place in 1996.
Isaacson asked Jobs' best friend Jony Ive what he thought. Here's his response:
I once asked him why he gets so mad about stuff. He said, "But I don't stay mad." He has this very childish ability to get really worked up about something, and it doesn't stay with him at all. But, there are other times, I think honestly, when he's very frustrated, and his way to achieve catharsis is to hurt somebody. And I think he feels he has a liberty and license to do that. The normal rules of social engagement, he feels, don't apply to him. Because of how very sensitive he is, he knows exactly how to efficiently and effectively hurt someone. And he does do that.
https://emberify.com/blog/cream-soda-the-first-computer/ The cream soda computer was before useful microprocessors so I created the processor itself out of TTL chips. This was an era where shift registers, counters, ALU’s were around in 4-bit flavors. In the end, I added chips to play with this simple 8-bit processor, just like the Altair, although I had no expansion bus that I can remember. The start was to create an instruction set. I used two common 4-bit ALU chips, I think. The minimal processor of this sort needed some arithmetic commands and at least one branch-on-condition. I created instructions that were either arithmetic between the one register and memory, and at least one branch or zero or branch on overflow instruction. Not much more as I recall. I was able to enter a program which took a 4-bit number in the lower 4 switches and multiply it by a 4-bit number in the higher 4 switches and display the result in 8 LED’s. But inputting code bit by bit wasn’t super useful. Still, it did work and was a good prelude to my thinking 5 years later with the Apple I and Apple ][ computers. You always move forward and the world of hobby computing was being born around devices not much more than my cream soda computer. Oh, and my computer had 256 bytes of static RAM in 8 chips I got from Intersil.
For another competition he produced a tic-tac-toe, or noughts and crosses, device completely designed around the capability of logic circuits. Earlier we saw that Bill Gates wrote a tic-tac-toe software program in 1968 at the age of thirteen. Wozniak built his hardware device when he was a year or so younger.
In the eighth grade, aged 13-14 years, he developed a rudimentary computer that he called an Adder/Subtractor. It was a complex device consisting of a hundred transistors, two hundred diodes, and two hundred resistors with relays and switches. It used switches to enter two binary numbers before selecting add or subtract, following which a series of lights presented the solution.